Binary Options 101: How to Make Less Risky Trades

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How to trade Binary Options for beginners – Binary Options 101

How to trade Binary Options for beginners – Binary Options 101 submitted by emadbably to OptionsInvestopedia [link] [comments]

Everything You Always Wanted To Know About Swaps* (*But Were Afraid To Ask)

Hello, dummies
It's your old pal, Fuzzy.
As I'm sure you've all noticed, a lot of the stuff that gets posted here is - to put it delicately - fucking ridiculous. More backwards-ass shit gets posted to wallstreetbets than you'd see on a Westboro Baptist community message board. I mean, I had a look at the daily thread yesterday and..... yeesh. I know, I know. We all make like the divine Laura Dern circa 1992 on the daily and stick our hands deep into this steaming heap of shit to find the nuggets of valuable and/or hilarious information within (thanks for reading, BTW). I agree. I love it just the way it is too. That's what makes WSB great.
What I'm getting at is that a lot of the stuff that gets posted here - notwithstanding it being funny or interesting - is just... wrong. Like, fucking your cousin wrong. And to be clear, I mean the fucking your *first* cousin kinda wrong, before my Southerners in the back get all het up (simmer down, Billy Ray - I know Mabel's twice removed on your grand-sister's side). Truly, I try to let it slide. I do my bit to try and put you on the right path. Most of the time, I sleep easy no matter how badly I've seen someone explain what a bank liquidity crisis is. But out of all of those tens of thousands of misguided, autistic attempts at understanding the world of high finance, one thing gets so consistently - so *emphatically* - fucked up and misunderstood by you retards that last night I felt obligated at the end of a long work day to pull together this edition of Finance with Fuzzy just for you. It's so serious I'm not even going to make a u/pokimane gag. Have you guessed what it is yet? Here's a clue. It's in the title of the post.
That's right, friends. Today in the neighborhood we're going to talk all about hedging in financial markets - spots, swaps, collars, forwards, CDS, synthetic CDOs, all that fun shit. Don't worry; I'm going to explain what all the scary words mean and how they impact your OTM RH positions along the way.
We're going to break it down like this. (1) "What's a hedge, Fuzzy?" (2) Common Hedging Strategies and (3) All About ISDAs and Credit Default Swaps.
Before we begin. For the nerds and JV traders in the back (and anyone else who needs to hear this up front) - I am simplifying these descriptions for the purposes of this post. I am also obviously not going to try and cover every exotic form of hedge under the sun or give a detailed summation of what caused the financial crisis. If you are interested in something specific ask a question, but don't try and impress me with your Investopedia skills or technical points I didn't cover; I will just be forced to flex my years of IRL experience on you in the comments and you'll look like a big dummy.
TL;DR? Fuck you. There is no TL;DR. You've come this far already. What's a few more paragraphs? Put down the Cheetos and try to concentrate for the next 5-7 minutes. You'll learn something, and I promise I'll be gentle.
Ready? Let's get started.
1. The Tao of Risk: Hedging as a Way of Life
The simplest way to characterize what a hedge 'is' is to imagine every action having a binary outcome. One is bad, one is good. Red lines, green lines; uppie, downie. With me so far? Good. A 'hedge' is simply the employment of a strategy to mitigate the effect of your action having the wrong binary outcome. You wanted X, but you got Z! Frowny face. A hedge strategy introduces a third outcome. If you hedged against the possibility of Z happening, then you can wind up with Y instead. Not as good as X, but not as bad as Z. The technical definition I like to give my idiot juniors is as follows:
Utilization of a defensive strategy to mitigate risk, at a fraction of the cost to capital of the risk itself.
Congratulations. You just finished Hedging 101. "But Fuzzy, that's easy! I just sold a naked call against my 95% OTM put! I'm adequately hedged!". Spoiler alert: you're not (although good work on executing a collar, which I describe below). What I'm talking about here is what would be referred to as a 'perfect hedge'; a binary outcome where downside is totally mitigated by a risk management strategy. That's not how it works IRL. Pay attention; this is the tricky part.
You can't take a single position and conclude that you're adequately hedged because risks are fluid, not static. So you need to constantly adjust your position in order to maximize the value of the hedge and insure your position. You also need to consider exposure to more than one category of risk. There are micro (specific exposure) risks, and macro (trend exposure) risks, and both need to factor into the hedge calculus.
That's why, in the real world, the value of hedging depends entirely on the design of the hedging strategy itself. Here, when we say "value" of the hedge, we're not talking about cash money - we're talking about the intrinsic value of the hedge relative to the the risk profile of your underlying exposure. To achieve this, people hedge dynamically. In wallstreetbets terms, this means that as the value of your position changes, you need to change your hedges too. The idea is to efficiently and continuously distribute and rebalance risk across different states and periods, taking value from states in which the marginal cost of the hedge is low and putting it back into states where marginal cost of the hedge is high, until the shadow value of your underlying exposure is equalized across your positions. The punchline, I guess, is that one static position is a hedge in the same way that the finger paintings you make for your wife's boyfriend are art - it's technically correct, but you're only playing yourself by believing it.
Anyway. Obviously doing this as a small potatoes trader is hard but it's worth taking into account. Enough basic shit. So how does this work in markets?
2. A Hedging Taxonomy
The best place to start here is a practical question. What does a business need to hedge against? Think about the specific risk that an individual business faces. These are legion, so I'm just going to list a few of the key ones that apply to most corporates. (1) You have commodity risk for the shit you buy or the shit you use. (2) You have currency risk for the money you borrow. (3) You have rate risk on the debt you carry. (4) You have offtake risk for the shit you sell. Complicated, right? To help address the many and varied ways that shit can go wrong in a sophisticated market, smart operators like yours truly have devised a whole bundle of different instruments which can help you manage the risk. I might write about some of the more complicated ones in a later post if people are interested (CDO/CLOs, strip/stack hedges and bond swaps with option toggles come to mind) but let's stick to the basics for now.
(i) Swaps
A swap is one of the most common forms of hedge instrument, and they're used by pretty much everyone that can afford them. The language is complicated but the concept isn't, so pay attention and you'll be fine. This is the most important part of this section so it'll be the longest one.
Swaps are derivative contracts with two counterparties (before you ask, you can't trade 'em on an exchange - they're OTC instruments only). They're used to exchange one cash flow for another cash flow of equal expected value; doing this allows you to take speculative positions on certain financial prices or to alter the cash flows of existing assets or liabilities within a business. "Wait, Fuzz; slow down! What do you mean sets of cash flows?". Fear not, little autist. Ol' Fuzz has you covered.
The cash flows I'm talking about are referred to in swap-land as 'legs'. One leg is fixed - a set payment that's the same every time it gets paid - and the other is variable - it fluctuates (typically indexed off the price of the underlying risk that you are speculating on / protecting against). You set it up at the start so that they're notionally equal and the two legs net off; so at open, the swap is a zero NPV instrument. Here's where the fun starts. If the price that you based the variable leg of the swap on changes, the value of the swap will shift; the party on the wrong side of the move ponies up via the variable payment. It's a zero sum game.
I'll give you an example using the most vanilla swap around; an interest rate trade. Here's how it works. You borrow money from a bank, and they charge you a rate of interest. You lock the rate up front, because you're smart like that. But then - quelle surprise! - the rate gets better after you borrow. Now you're bagholding to the tune of, I don't know, 5 bps. Doesn't sound like much but on a billion dollar loan that's a lot of money (a classic example of the kind of 'small, deep hole' that's terrible for profits). Now, if you had a swap contract on the rate before you entered the trade, you're set; if the rate goes down, you get a payment under the swap. If it goes up, whatever payment you're making to the bank is netted off by the fact that you're borrowing at a sub-market rate. Win-win! Or, at least, Lose Less / Lose Less. That's the name of the game in hedging.
There are many different kinds of swaps, some of which are pretty exotic; but they're all different variations on the same theme. If your business has exposure to something which fluctuates in price, you trade swaps to hedge against the fluctuation. The valuation of swaps is also super interesting but I guarantee you that 99% of you won't understand it so I'm not going to try and explain it here although I encourage you to google it if you're interested.
Because they're OTC, none of them are filed publicly. Someeeeeetimes you see an ISDA (dsicussed below) but the confirms themselves (the individual swaps) are not filed. You can usually read about the hedging strategy in a 10-K, though. For what it's worth, most modern credit agreements ban speculative hedging. Top tip: This is occasionally something worth checking in credit agreements when you invest in businesses that are debt issuers - being able to do this increases the risk profile significantly and is particularly important in times of economic volatility (ctrl+f "non-speculative" in the credit agreement to be sure).
(ii) Forwards
A forward is a contract made today for the future delivery of an asset at a pre-agreed price. That's it. "But Fuzzy! That sounds just like a futures contract!". I know. Confusing, right? Just like a futures trade, forwards are generally used in commodity or forex land to protect against price fluctuations. The differences between forwards and futures are small but significant. I'm not going to go into super boring detail because I don't think many of you are commodities traders but it is still an important thing to understand even if you're just an RH jockey, so stick with me.
Just like swaps, forwards are OTC contracts - they're not publicly traded. This is distinct from futures, which are traded on exchanges (see The Ballad Of Big Dick Vick for some more color on this). In a forward, no money changes hands until the maturity date of the contract when delivery and receipt are carried out; price and quantity are locked in from day 1. As you now know having read about BDV, futures are marked to market daily, and normally people close them out with synthetic settlement using an inverse position. They're also liquid, and that makes them easier to unwind or close out in case shit goes sideways.
People use forwards when they absolutely have to get rid of the thing they made (or take delivery of the thing they need). If you're a miner, or a farmer, you use this shit to make sure that at the end of the production cycle, you can get rid of the shit you made (and you won't get fucked by someone taking cash settlement over delivery). If you're a buyer, you use them to guarantee that you'll get whatever the shit is that you'll need at a price agreed in advance. Because they're OTC, you can also exactly tailor them to the requirements of your particular circumstances.
These contracts are incredibly byzantine (and there are even crazier synthetic forwards you can see in money markets for the true degenerate fund managers). In my experience, only Texan oilfield magnates, commodities traders, and the weirdo forex crowd fuck with them. I (i) do not own a 10 gallon hat or a novelty size belt buckle (ii) do not wake up in the middle of the night freaking out about the price of pork fat and (iii) love greenbacks too much to care about other countries' monopoly money, so I don't fuck with them.
(iii) Collars
No, not the kind your wife is encouraging you to wear try out to 'spice things up' in the bedroom during quarantine. Collars are actually the hedging strategy most applicable to WSB. Collars deal with options! Hooray!
To execute a basic collar (also called a wrapper by tea-drinking Brits and people from the Antipodes), you buy an out of the money put while simultaneously writing a covered call on the same equity. The put protects your position against price drops and writing the call produces income that offsets the put premium. Doing this limits your tendies (you can only profit up to the strike price of the call) but also writes down your risk. If you screen large volume trades with a VOL/OI of more than 3 or 4x (and they're not bullshit biotech stocks), you can sometimes see these being constructed in real time as hedge funds protect themselves on their shorts.
(3) All About ISDAs, CDS and Synthetic CDOs
You may have heard about the mythical ISDA. Much like an indenture (discussed in my post on $F), it's a magic legal machine that lets you build swaps via trade confirms with a willing counterparty. They are very complicated legal documents and you need to be a true expert to fuck with them. Fortunately, I am, so I do. They're made of two parts; a Master (which is a form agreement that's always the same) and a Schedule (which amends the Master to include your specific terms). They are also the engine behind just about every major credit crunch of the last 10+ years.
First - a brief explainer. An ISDA is a not in and of itself a hedge - it's an umbrella contract that governs the terms of your swaps, which you use to construct your hedge position. You can trade commodities, forex, rates, whatever, all under the same ISDA.
Let me explain. Remember when we talked about swaps? Right. So. You can trade swaps on just about anything. In the late 90s and early 2000s, people had the smart idea of using other people's debt and or credit ratings as the variable leg of swap documentation. These are called credit default swaps. I was actually starting out at a bank during this time and, I gotta tell you, the only thing I can compare people's enthusiasm for this shit to was that moment in your early teens when you discover jerking off. Except, unlike your bathroom bound shame sessions to Mom's Sears catalogue, every single person you know felt that way too; and they're all doing it at once. It was a fiscal circlejerk of epic proportions, and the financial crisis was the inevitable bukkake finish. WSB autism is absolutely no comparison for the enthusiasm people had during this time for lighting each other's money on fire.
Here's how it works. You pick a company. Any company. Maybe even your own! And then you write a swap. In the swap, you define "Credit Event" with respect to that company's debt as the variable leg . And you write in... whatever you want. A ratings downgrade, default under the docs, failure to meet a leverage ratio or FCCR for a certain testing period... whatever. Now, this started out as a hedge position, just like we discussed above. The purest of intentions, of course. But then people realized - if bad shit happens, you make money. And banks... don't like calling in loans or forcing bankruptcies. Can you smell what the moral hazard is cooking?
Enter synthetic CDOs. CDOs are basically pools of asset backed securities that invest in debt (loans or bonds). They've been around for a minute but they got famous in the 2000s because a shitload of them containing subprime mortgage debt went belly up in 2008. This got a lot of publicity because a lot of sad looking rednecks got foreclosed on and were interviewed on CNBC. "OH!", the people cried. "Look at those big bad bankers buying up subprime loans! They caused this!". Wrong answer, America. The debt wasn't the problem. What a lot of people don't realize is that the real meat of the problem was not in regular way CDOs investing in bundles of shit mortgage debts in synthetic CDOs investing in CDS predicated on that debt. They're synthetic because they don't have a stake in the actual underlying debt; just the instruments riding on the coattails. The reason these are so popular (and remain so) is that smart structured attorneys and bankers like your faithful correspondent realized that an even more profitable and efficient way of building high yield products with limited downside was investing in instruments that profit from failure of debt and in instruments that rely on that debt and then hedging that exposure with other CDS instruments in paired trades, and on and on up the chain. The problem with doing this was that everyone wound up exposed to everybody else's books as a result, and when one went tits up, everybody did. Hence, recession, Basel III, etc. Thanks, Obama.
Heavy investment in CDS can also have a warping effect on the price of debt (something else that happened during the pre-financial crisis years and is starting to happen again now). This happens in three different ways. (1) Investors who previously were long on the debt hedge their position by selling CDS protection on the underlying, putting downward pressure on the debt price. (2) Investors who previously shorted the debt switch to buying CDS protection because the relatively illiquid debt (partic. when its a bond) trades at a discount below par compared to the CDS. The resulting reduction in short selling puts upward pressure on the bond price. (3) The delta in price and actual value of the debt tempts some investors to become NBTs (neg basis traders) who long the debt and purchase CDS protection. If traders can't take leverage, nothing happens to the price of the debt. If basis traders can take leverage (which is nearly always the case because they're holding a hedged position), they can push up or depress the debt price, goosing swap premiums etc. Anyway. Enough technical details.
I could keep going. This is a fascinating topic that is very poorly understood and explained, mainly because the people that caused it all still work on the street and use the same tactics today (it's also terribly taught at business schools because none of the teachers were actually around to see how this played out live). But it relates to the topic of today's lesson, so I thought I'd include it here.
Work depending, I'll be back next week with a covenant breakdown. Most upvoted ticker gets the post.
*EDIT 1\* In a total blowout, $PLAY won. So it's D&B time next week. Post will drop Monday at market open.
submitted by fuzzyblankeet to wallstreetbets [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.221

MAME 0.221

Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title: this one features the lovable comic strip canine Snoopy. On the arcade side, we’ve got Great Bishi Bashi Champ and Anime Champ (both from Konami), Goori Goori (Unico), the prototype Galun.Pa! (Capcom CPS), a censored German version of Gun.Smoke, a Japanese location test version of DoDonPachi Dai-Ou-Jou, and more bootlegs of Cadillacs and Dinosaurs, Final Fight, Galaxian, Pang! 3 and Warriors of Fate.
In computer emulation, we’re proud to present another working UNIX workstation: the MIPS R3000 version of Sony’s NEWS family. NEWS was never widespread outside Japan, so it’s very exciting to see this running. F.Ulivi has added support for the Swedish/Finnish and German versions of the HP 86B, and added two service ROMs to the software list. ICEknight contributed a cassette software list for the Timex NTSC variants of the Sinclair home computers. There are some nice emulation improvements for the Luxor ABC family of computers, with the ABC 802 now considered working.
Other additions include discrete audio emulation for Midway’s Gun Fight, voice output for Filetto, support for configurable Toshiba Pasopia PAC2 slot devices, more vgmplay features, and lots more Capcom CPS mappers implemented according to equations from dumped PALs. This release also cleans up and simplifies ROM loading. For the most part things should work as well as or better than they did before, but MAME will no longer find loose CHD files in top-level media directories. This is intentional – it’s unwieldy with the number of supported systems.
As usual, you can get the source and 64-bit Windows binary packages from the download page. This will be the last month where we use this format for the release notes – with the increase in monthly development activity, it’s becoming impractical to keep up.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

Results of First Official /r/Chihayafuru Survey

On May 3rd, 2020, a survey was conducted on /Chihayafuru. This was the first official survey held in the community, the results of which can be found here.
A total of 173 people responded over the 10 days this survey was open.
Wiki Post with easy navigation
/Chihayafuru's Favourite Shoujo and Josei Anime/Manga
/Chihayafuru's Favourite Anime and Manga (excluding Shoujo and Josei)

Demographics

Age Demographics

Age Range Percentage (Number)
25-34 years old 38.4% (66)
20-24 years old 34.9% (60)
17-19 years old 16.9% (29)
35+ years old 5.8% (10)
12-16 years old 3.5% (6)
Under 12 years old 0.6% (1)
A total of 172 people responded to this question. The results are surprising, to say the least. The median age trends much higher than that of other anime communities with most people being in their 20's and 30's. We have a decent number of teenagers but most people here are adults.

Gender Demographics

Gender Percentage (Number)
Male 56.6% (98)
Female 41% (71)
Prefer not to say 1.2% (2)
Non-binary 0.6% (1)
Agender 0.6% (1)
All survey respondents answered this question. The male majority was expected since reddit is predominantly male. Still, the somewhat balanced demographics are refreshing to see considering most communities are far more skewed towards male (/anime is 85%+ male for instance) although our numbers may be lower.

Country Demographics

Country Percentage (Number)
United States 38.8% (64)
India 6.7% (11)
Philippines 6.1% (10)
United Kingdom 5.5% (9)
Canada 5.5% (9)
Germany 3% (5)
Brazil 3% (5)
Australia 3% (5)
France 1.8% (3)
Sweden 1.8% (3)
Norway 1.8% (3)
Malaysia 1.8% (3)
Other 21.2% (35)
165 people answered this question. There's an even split between NA and other timezones. Roughly half the community lives in NA while the other half is divided between other regions. A surprising amount of people come from SEA regions.

Chihayafuru Related

When did you first get into Chihayafuru?

Answer Percentage (Number)
Between 2013 and 2018 (before Season 3 announcement) 38.2% (66)
Between 2018 and 2019 (before Season 3 aired but after it was announced) 16.8% (29)
Around/before Season 1 started airing in 2011 12.7% (22)
While Season 3 was airing 12.1% (21)
After Season 3 had ended 12.1% (21)
Between 2011 and 2013 (before Season 2 aired) 4.6% (8)
While Season 2 was airing in 2013 3.5% (6)
All survey respondents answered this question. Considering that 72.8% of our users have been watching anime for longer than 5 years, it makes sense that many of them would get into it so early considering its status as a sleeper hit and older fans' willingness to check out less mainstream anime. Many people seem to have picked it up after the Season 3 announcement, likely owing to seasonal culture becoming more widely adopted. Overall, we seem to have quite the mix of veteran and new fans.

Which of these made you watch Chihayafuru?

Answer Number
I watched it without much outside influence 70
Fan response/discussion on /anime or other forums 33
The MyAnimeList score 31
That one ProZD Video 29
Recommendation/Gift from friends/others 25
Anime Youtubers/AniTube in general 12
Ads and Promotions on Streaming Services 7
170 people answered this question. It was the first question where you could write-in an answer. Most write-in answers were grouped together since many people mentioned various blogs/websites which were grouped into "fan response" while people who found it on their own regardless of why they were looking for it were grouped into "watched without much outside influence." As a result, that answer dominates because as Chihayafuru isn't a major topic in other online communities, many people end up discovering it on their own whether they're looking for sports, josei or romance.

How have you watched the Chihayafuru anime?

Answer Percentage (Number)
Illegal streaming/torrenting/sailing the high seas 59% (98)
Legal streaming 55.4% (92)
Physical BDs/DVDs 4.2% (7)
166 people answered this question. More than half have streamed Chihayafuru legally although many of them have pirated it on occasion. Only 7 people own the physical BDs/DVDs.

Which of these translations do you prefer for the Chihayafuru anime?

Answer Percentage (Number)
I don't favour one or the other 50.9% (83)
Official Translation 31.3% (51)
Fan translation by Commie 17.2% (28)
Other 0.6% (1)
163 people answered this question. Aside from people that don't favour either translation, it's strange that so many prefer the official translation when Commie goes above and beyond with typesetting, translating signs and karaoke. Either way, it seems like people have issues with Commie's work or they have not checked it out and prefer the translation on Crunchyroll.

Which season of Chihayafuru is your favourite?

Answer Percentage (Number)
I don't have a favourite 29.1% (50)
Season 3 27.3% (47)
Season 2 22.1% (38)
Season 1 12.2% (21)
My favourite season is still unadapted 9.3% (16)
172 people answered this question. With Chihayafuru being a single narrative that isn't traditionally divided into arcs, it's natural that a large percentage of people don't have a favourite. Season 3 appears to be the most-well liked season and there's yet a considerable number of people that are more interested in unadapted events.

Which Chihayafuru anime OP is your favourite? (Please consider both song and visuals)

Answer Percentage (Number)
YOUTHFUL 45.9% (79)
I don't have a favourite 20.3% (35)
COLORFUL 19.2% (33)
STAR 14.5% (25)
172 people responded to this question. YOUTHFUL seems to be the most beloved OP. It's often considered synonymous with the series and repeated quite often which is common in sports anime. A large number of people don't seem to have a favourite OP while the rest are in much closer contention with each other.

Which Chihayafuru anime ED is your favourite? (Please consider both song and visuals)

Answer Percentage (Number)
I don't have a favourite 33.3% (57)
Hitomebore 31.6% (54)
Soshite Ima 21.1% (36)
Akanezora 14% (24)
171 people responded to this question. People seem to be more indifferent towards Chihayafuru EDs compared to OPs which does make sense because a lot of anime fans do skip EDs. This could be a poll option in the future. Season 3 ED seems to be the most favoured one with Season 1 ED only just behind. No overwhelming majority for any option in this case.

Do you read the Chihayafuru manga? If so, how?

Answer Percentage (Number)
I exclusively read for free on manga aggregate sites/sail the high seas 48.8% (82)
I am an anime-only 31.5% (53)
I buy the volumes legally but read ahead of the official translation via other means 16.7% (28)
I buy the volumes but don't read scanlations 3% (5)
168 people responded to this question. We clearly have more manga readers here than anime-onlies and a considerable number of people seem to buy the volumes even though they read the scanlations.

Have you watched the Chihayafuru live action movies?

Answer Percentage (Number)
No 73.3% (126)
Yes 14.5% (25)
Only some of them 12.2% (21)
172 people answered this question. Quite an overwhelming number of people haven't seen them while a fair few haven't seen all of them. People seem to be largely indifferent about the live-action medium but the movies aren't exactly known for their quality so maybe it's better this way.

Who is your favourite Chihayafuru character?

Answer Percentage (Number)
Mashima Taichi 43.9% (75)
Ayase Chihaya 20.5% (35)
Wataya Arata 11.1% (19)
Wakamiya Shinobu 8.2% (14)
Ooe Kanade 4.7% (8)
Harada Hideo 3.5% (6)
Suo Hisashi 1.8% (3)
Sudo Akito 1.8% (3)
Nishida Yusei 1.2% (2)
Hanano Sumire 1.2% (2)
Yamashiro Rion 1.2% (2)
Sakurazawa Midori 0.6% (1)
Inokuma Haruka 0.6% (1)
Komano Tsutomu 0% (0)
Tsukuba Akihiro 0% (0)
Kinashi Hiro (Retro) 0% (0)
Other 0% (0)
171 people answered this question. Taichi seems to be the favourite for roughly half the subreddit while Chihaya and Arata seem to have a lot of support. For side characters, Shinobu and Harada perform well for their limited screentime. On the bottom, you have the unloved who received 0 votes although one of them really does deserve it.

Do you ship characters in Chihayafuru? If so, which ones?

Answer Percentage (Number)
Chihaya x Taichi 47.4% (82)
Chihaya x Arata 30.1% (52)
Kana x Tsutomu 28.9% (50)
I don't ship characters 22.1% (38)
Chihaya x Taichi x Arata 3.6% (6)
Shinobu x Arata 3% (5)
Chihaya x Shinobu 2.4% (4)
Sumire x Taichi 1.2% (2)
Chihaya x Sudo 1.2% (2)
Taichi x Shinobu 0.6% (1)
Arata x Taichi 0.6% (1)
Shinobu x Suo 0.6% (1)
Sudo x Taichi 0.6% (1)
All survey respondents answered this question. That was an absolutely clusterfuck to figure out with all the weird answers I got. All the Character x Happiness answers were grouped into I don't ship characters and most ships that made sense are listed out here. I expected more people to not ship characters but it seems that the top 3 ships are significantly more popular than staying neutral.

Which medium do you prefer for Chihayafuru?

Answer Percentage (Number)
Anime 81.4% (140)
Manga 18.6% (32)
Live Action 0% (0)
172 respondents answered this question. Anime seems to be the preferred medium for most people. This is by far the most overwhelming majority for any one response throughout the whole survey meaning people are really satisfied with Morio Asaka's work on the Chihayafuru anime. On the other hand, there isn't a single soul that prefers live action despite a considerable amount having seen those films.

Is Chihayafuru your favourite anime/manga?

Answer Percentage (Number)
It's definitely up there 72.3% (125)
Yes, it's the best 16.8% (29)
I've seen better 7.5% (13)
The anime is in my favourites (not the manga) 2.3% (4)
The manga is in my favourites (not the anime) 1.2% (2)
All survey respondents answered this question. Unlike more mainstream anime communities, there isn't an overwhelming number that has Chihayafuru as their favourite anime ever even if the vast majority has it among their favourites. It speaks more to the community's maturity as anime fans rather than a lack of dedication when you consider that Chihayafuru fans are likelier to be willing to try out a more diverse array of shows.

How would you rate Chihayafuru on a 1-5 scale?

Answer Percentage (Number)
5 65.3% (113)
4 33.5% (58)
3 1.2% (2)
2 0% (0)
1 0% (0)
All survey respondents answered this question. Most people seem to have it at a perfect score while a fair few rate the series closer to perfect. Pretty much expected results all around.

How much Chihayafuru merch do you own?

Answer Percentage (Number)
None 80.1% (136)
Physical manga volumes 11.8% (20)
Karuta cards 11.2% (19)
Soundtracks or OP/ED singles 4.7% (8)
BDs/DVDs 4.7% (8)
Storyboards/Lineart/Official Art 0.6% (1)
Other merch 3.6% (7)
170 people answered this question. The lack of availability for merch is quite evident but some people haven't let that stop them.

What are your opinions on the Chihayafuru fanbase?

Answer Percentage (Number)
Minor gripes aside, I love most aspects of the fanbase 49.1% (78)
It has its problems but so does every fanbase 28.9% (49)
I love the fanbase unconditionally 20.1% (32)
The fanbase is worse/more toxic than others 1.9% (3)
159 people answered this question. Most people seem to acknowledge that parts of the fanbase has problems. However, most fanbases do and they're still happy to be a part of it. Some do love it unconditionally and very few seem to think it's overly toxic. Overall, a really mature response.

Other anime and manga

How many total anime have you completed to date?

Answer Percentage (Number)
100-250 30.4% (52)
50-100 25.1% (43)
250-500 17.5% (30)
Less than 50 13.5% (23)
500-1000 7.6% (13)
1000+ 2.9% (5)
I don't know/don't watch anime 2.9% (5)
171 people responded to this question. It's a bit surprising to see that most people's numbers aren't super high considering the relatively high mean age and Chihayafuru's more niche status. Still, give it a year and a lot of these numbers could crank up during the COVID pandemic.

How many total manga have you completed to date?

Answer Percentage (Number)
Less than 50 59.1% (101)
50-100 17.5% (30)
100-250 7% (12)
250-500 7% (12)
I don't know/don't read manga 4.7% (8)
500-1000 2.9% (5)
1000+ 1.8% (3)
171 people answered this question. It's pretty evident that people read manga a lot less than they watch anime here. Still a lot of people that have read a lot despite the nature of a lot of manga to publish for many years.

How long have you been watching anime/reading manga?

Answer Percentage (Number)
10 to 20 years 34.7% (60)
5 to 10 years 31.8% (55)
2 to 4 years 22% (38)
20+ years 6.4% (11)
Only for a year 4% (7)
I only started a few months ago 1.2% (2)
All survey respondents answered this question. Most people are older anime fans despite not having very high numbers as I pointed out earlier. Very few people seem to have started watching recently. It is rather bleak prospects as a lot of newer anime fans seem to be less willing to step outside of their comfort zone and discover shows like Chihayafuru. We can only hope this changes as time passes.

Which of the following are you particular about?

Answer Percentage (Number)
I am willing to watch any anime regardless of age and popularity 79.9% (135)
I do not watch anything from the 90's or earlier 9.5% (16)
I do not watch anime from the 80's or earlier 7.7% (13)
I only watch very recent popular anime 1.2% (2)
I only watch anime seasonally 1.2% (2)
I do not watch anything made before the 2010's 0.6% (1)
169 people answered this question. As overwhelming as the response is for most people being willing to watch anything, it's still strange to see a considerable number still refuse to watch oldeless popular anime despite being fans of a less popular show that will inevitably fall off the radar of newer anime fans. Y'all need some Cardcaptor Sakura, Utena and LoGH in your lives.

Which of these mediums do you actively consume?

Answer Percentage (Number)
Anime 95.9% (164)
Manga 68.4% (117)
Live action TV/Movies 23.4% (40)
Light Novels 21.6% (37)
Visual Novels 14.6% (25)
171 people answered this question. Very high interest rates for anime and manga aside, live action TV and movies are more preferred to LNs and VNs despite both being a part of the animanga-sphere.

Do you consume shoujo and josei media?

Answer Percentage (Number)
I like a lot of shoujo classics 58.1% (97)
I like prominent josei anime 39.5% (66)
Chihayafuru is the only shoujo/josei anime I like 22.2% (37)
167 people answered this question. Over half the respondents love their shoujo classics and a fair few are into josei as well while a lot of them go out of their way to read shoujo and josei manga. Fairly nice results considering the larger anime community's indifference to media that falls under these demographics.

Do you like sports anime/manga other than Chihayafuru?

Answer Percentage (Number)
I only watch sports anime if they look good/are critically acclaimed 40% (68)
I actively consume a lot of sports anime/manga 38.8% (66)
Chihayafuru is the only sports anime/manga I like 12.4% (21)
I only like Haikyu!! and Chihayafuru 8.2% (14)
I only watch anime featuring sports I've played 0.6% (1)
170 people answered this question. Considering that sports anime are largely ignored by the larger anime community and Haikyu!! is often considered the 'exception', it's good to see that mindset isn't incredibly prevalent here (although it could be less prevalent yet). I'd kinda like to poll people on their favourite sports anime and make a recommendation wiki entry on that too at some point.

Which shoujo and josei anime/manga would you recommend to Chihayafuru fans?

We had 59 responses for this question. I have created a shoujo and josei recommendation wiki based on these responses. The cutoff was 2 votes. Some suggested entries that weren't shoujo or josei were excluded from the wiki.

Shoujo and Josei Recommendation Wiki

What are your favourite anime and manga aside from Chihayafuru?

We had 117 responses for this question. Similar to the shoujo and josei wiki, I have created a general recommendation wiki for the responses to this question. Unlike the shoujo and josei wiki, the cutoff here was 4 votes to keep the number of entries down.

General Anime/Manga Recommendation Wiki

submitted by EpicTroll27 to chihayafuru [link] [comments]

Unable to connect to multiplayer servers

I've been having this bug for a while now and seen other players with it too but no proper solution.
I cannot connect to multiplayer servers. The game downloads about 2MB of the map and then the connection drops. This seems to be all servers that are headless, modded and unmodded. If I join a player hosted game it works fine.
I have reinstalled Factorio, including appdata. No joy. Disabled firewall no joy. Although firewall does not make sense since it would just block the connection outright.
We found a workaround of limiting the download speed to 512kbps, which is less than 1/10th of the upload speed the server is capable of. This prevents being dropped but it makes the map take a good 5 min to download and then another 5 min to catch up, most players have stopped playing with this since its not worth waiting 10 min to play. This is in a early to mid game map. It isnt even that big yet. This isnt a practical solution.
I would appreciate any help anyone can give to solve this. theres one of my debug logs included below.
0.001 2020-06-25 12:48:09; Factorio 0.18.33 (build 52856, win64, steam) 0.002 Operating system: Windows 10 (version 2004) 0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "5700" "--mp-connect" "xxx.xxx.xxx.xxx:34197" 0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/BigMonD/AppData/Roaming/Factorio [116637/226357MB] 0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.013 System info: [CPU: AMD FX(tm)-8350 Eight-Core Processor, 8 cores, RAM: 6324/16121 MB, page: 7954/35449 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB] 0.015 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en] 0.027 Available displays: 2 0.028 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 3GB {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.028 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 3GB {0x01, [-1920,0], 1920x1080, 32bit, 60Hz} 0.202 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll 0.204 Verbose GraphicsInterfaceDX11.cpp:263: DXGI 1.5 detected, Allow tearing is supported 0.207 Adapter [0]: NVIDIA GeForce GTX 1060 3GB {10de-1c02} (26.21.14.4614) 0.212 Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.19041.84) 0.510 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 3GB; id: 10de-1c02; driver: nvldumdx.dll 26.21.14.4614 0.510 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.511 [Local Video Memory] Budget: 2539MB, CurrentUsage: 2MB, Reservation: 0/1344MB 0.511 [Non-Local Vid.Mem.] Budget: 7401MB, CurrentUsage: 0MB, Reservation: 0/3828MB 0.511 Tiled resources: Tier 2 0.511 Unified Memory Architecture: No 0.511 BGR 565 Supported: Yes 0.511 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.511 Graphics settings preset: very-high 0.511 Dedicated video memory size 2988 MB 0.577 Verbose PipelineStateObject.cpp:85: Time to load shaders: 0.064782 seconds. 0.586 Desktop composition is active. 0.587 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit] 0.587 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100] 0.737 DSound: Starting _dsound_update thread 0.737 DSound: Enter _dsound_update; tid=1316 0.932 Info ModManager.cpp:253: Found duplicate mod aai-industry, using higher version (0.4.14 > 0.4.13). 1.071 Info ModManager.cpp:253: Found duplicate mod DeathMarkers, using higher version (0.3.1 > 0.3.0). 1.214 Info ModManager.cpp:253: Found duplicate mod space-exploration, using higher version (0.3.81 > 0.3.77). 1.250 Info ModManager.cpp:253: Found duplicate mod space-exploration, using higher version (0.3.82 > 0.3.81). 1.276 Info ModManager.cpp:253: Found duplicate mod space-exploration, using higher version (0.3.84 > 0.3.82). 1.387 Verbose PipelineStateObject.cpp:77: Time to load shaders in background: 0.810396 seconds. 1.423 Info ModManager.cpp:253: Found duplicate mod space-exploration-postprocess, using higher version (0.3.19 > 0.3.18). 1.431 Info ModManager.cpp:253: Found duplicate mod space-exploration-postprocess, using higher version (0.3.20 > 0.3.19). 1.494 Info ModManager.cpp:253: Found duplicate mod train-pubsub, using higher version (0.6.19 > 0.6.18). 1.505 Loading mod core 0.0.0 (data.lua) 1.802 Loading mod base 0.18.33 (data.lua) 2.656 Loading mod base 0.18.33 (data-updates.lua) 3.031 Checksum for core: 2231353392 3.031 Checksum of base: 2870976430 3.474 Prototype list checksum: 156825909 3.478 Verbose ModManager.cpp:554: Time to load mods: 2.5774 3.601 Loading sounds... 3.975 Info PlayerData.cpp:70: Local player-data.json unavailable 3.975 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1593013512 4.274 Crop bitmaps. 4.493 Parallel Sprite Loader initialized (threads: 7) 4.784 Initial atlas bitmap size is 16384 4.869 Created atlas bitmap 16384x16368 [none] 4.878 Created atlas bitmap 16384x11428 [none] 4.879 Created atlas bitmap 8192x3736 [decal] 4.882 Created atlas bitmap 16384x5248 [low-object, linear-minification] 4.883 Created atlas bitmap 8192x3760 [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.884 Created atlas bitmap 16384x5776 [terrain, mipmap, linear-minification, linear-mip-level] 4.885 Created atlas bitmap 4096x2848 [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.885 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification] 4.886 Created atlas bitmap 4096x3104 [mipmap] 4.887 Created atlas bitmap 4096x2144 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.888 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.888 Created atlas bitmap 4096x2652 [alpha-mask] 4.897 Created atlas bitmap 16384x14748 [shadow, linear-magnification, alpha-mask] 4.898 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask] 4.905 Verbose TextureProcessor.cpp:1140: GPU accelerated compression test: Time 7.346 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82 4.905 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 6.406 Parallel Sprite Loader initialized (threads: 7) 21.362 Sprites loaded 21.376 Generated mipmaps (4) for atlas [3] of size 16384x5248 21.387 Generated mipmaps (3) for atlas [4] of size 8192x3760 21.399 Generated mipmaps (3) for atlas [5] of size 16384x5776 21.410 Generated mipmaps (3) for atlas [6] of size 4096x2848 21.421 Generated mipmaps (3) for atlas [7] of size 4096x1600 21.469 Generated mipmaps (3) for atlas [8] of size 4096x3104 21.480 Generated mipmaps (5) for atlas [9] of size 4096x2144 21.492 Generated mipmaps (3) for atlas [13] of size 8192x2352 21.505 Custom mipmaps uploaded. 21.505 Verbose AtlasSystem.cpp:927: Atlas memory size: 1125.37MB; 0.00MB (virtual) 21.505 Verbose AtlasSystem.cpp:928: Size of sprites outside of atlas: 0.13MB 21.609 Factorio initialised 21.612 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 21.612 Info UDPSocket.cpp:33: Opening socket 21.613 Verbose RouterBase.cpp:60: Started router thread. 21.613 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 21.616 Verbose SteamContext.cpp:553: SteamUserStats initialized. 21.851 Connection refused 21.851 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 21.851 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected) 21.853 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4 22.348 Info AuthServerConnector.cpp:97: Received key from auth server. 22.349 Verbose RouterBase.cpp:82: Finishing router thread. 22.349 Info UDPSocket.cpp:218: Closing socket 22.349 Info UDPSocket.cpp:248: Socket closed 22.349 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 22.349 Info UDPSocket.cpp:33: Opening socket 22.350 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 22.350 Verbose RouterBase.cpp:60: Started router thread. 22.618 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32). 22.618 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap) 22.618 Info ClientRouter.cpp:221: ConnectionAccepted 23.219 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload 23.219 Downloading file C:\Users\BigMonD\AppData\Roaming\Factorio\temp\mp-download.zip (4733908 B, 9412 blocks) 23.222 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 52.952 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: "You have been dropped from the game." 52.952 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(WaitingForUserToSaveOrQuitAfterServerLeft) 52.952 Info ClientMultiplayerManager.cpp:891: Disconnect notification for peer (3) 121.007 Verbose RouterBase.cpp:82: Finishing router thread. 121.008 Info UDPSocket.cpp:218: Closing socket 121.008 Info UDPSocket.cpp:248: Socket closed 121.009 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 121.009 Info UDPSocket.cpp:33: Opening socket 121.009 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 121.009 Verbose RouterBase.cpp:60: Started router thread. 121.253 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32). 121.253 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap) 121.253 Info ClientRouter.cpp:221: ConnectionAccepted 121.653 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload 121.653 Downloading file C:\Users\BigMonD\AppData\Roaming\Factorio\temp\mp-download.zip (4733499 B, 9411 blocks) 121.655 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 121.655 Warning ClientMultiplayerManager.cpp:772: receivedScriptChecksums isn't empty when download starting. 147.409 Info ClientMultiplayerManager.cpp:144: Disconnecting multiplayer connection. Reason: Quit. 147.410 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(DisconnectScheduled) 147.418 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation) 149.018 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(Disconnected) 149.021 Verbose RouterBase.cpp:82: Finishing router thread. 149.022 Info UDPSocket.cpp:218: Closing socket 149.022 Info UDPSocket.cpp:248: Socket closed 158.410 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0})) 158.411 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-games?username=BigMonD&token=&version=0.18.33&lang=en 159.161 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7628784?version=0.18.33&lang=en 161.943 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625626?version=0.18.33&lang=en 167.056 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625694?version=0.18.33&lang=en 168.675 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625752?version=0.18.33&lang=en 170.179 Info UDPSocket.cpp:218: Closing socket 170.179 Info UDPSocket.cpp:248: Socket closed 170.179 Info UDPSocket.cpp:218: Closing socket 170.179 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 170.179 Info UDPSocket.cpp:33: Opening socket 170.180 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 170.180 Verbose RouterBase.cpp:60: Started router thread. 172.734 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times 180.184 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply 180.186 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed) 185.553 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 185.553 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected) 185.555 Verbose RouterBase.cpp:82: Finishing router thread. 185.556 Info UDPSocket.cpp:218: Closing socket 185.556 Info UDPSocket.cpp:248: Socket closed 186.845 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0})) 186.845 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-games?username=BigMonD&token=&version=0.18.33&lang=en 187.085 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7628784?version=0.18.33&lang=en 189.807 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625516?version=0.18.33&lang=en 190.862 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625811?version=0.18.33&lang=en 192.069 Info UDPSocket.cpp:218: Closing socket 192.069 Info UDPSocket.cpp:248: Socket closed 192.069 Info UDPSocket.cpp:218: Closing socket 192.069 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 192.069 Info UDPSocket.cpp:33: Opening socket 192.070 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 192.070 Verbose RouterBase.cpp:60: Started router thread. 192.284 Connection refused 192.285 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 192.285 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected) 192.286 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4 192.770 Info AuthServerConnector.cpp:97: Received key from auth server. 192.770 Verbose RouterBase.cpp:82: Finishing router thread. 192.771 Info UDPSocket.cpp:218: Closing socket 192.771 Info UDPSocket.cpp:248: Socket closed 192.771 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 192.771 Info UDPSocket.cpp:33: Opening socket 192.771 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 192.771 Verbose RouterBase.cpp:60: Started router thread. 193.035 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32). 193.035 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap) 193.035 Info ClientRouter.cpp:221: ConnectionAccepted 197.869 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload 197.869 Downloading file C:\Users\BigMonD\AppData\Roaming\Factorio\temp\mp-download.zip (72214722 B, 143569 blocks) 197.891 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 226.334 Warning ClientSynchronizer.cpp:89: nextHeartbeatSequenceNumber(1972842051) server wants a heartbeat(1972841241) that we don't have. 226.651 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(WaitingForUserToSaveOrQuitAfterServerLeft) 226.919 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353084) outside latency window [2352284, 2353084) 226.919 Info UnparsedNetworkMessage.cpp:102: Message data: 07 01 bc e7 23 00 01 19 2b 97 75 226.952 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353085) outside latency window [2352284, 2353084) 226.952 Info UnparsedNetworkMessage.cpp:102: Message data: 07 10 bd e7 23 00 01 0b f9 01 00 226.985 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353086) outside latency window [2352284, 2353084) 226.985 Info UnparsedNetworkMessage.cpp:102: Message data: 27 00 be e7 23 00 227.019 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353087) outside latency window [2352284, 2353084) 227.019 Info UnparsedNetworkMessage.cpp:102: Message data: 27 00 bf e7 23 00 227.051 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353088) outside latency window [2352284, 2353084) 227.051 Info UnparsedNetworkMessage.cpp:102: Message data: 07 10 c0 e7 23 00 01 0b fa 01 00 227.085 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353089) outside latency window [2352284, 2353084) 227.085 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 c1 e7 23 00 227.119 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353090) outside latency window [2352284, 2353084) 227.119 Info UnparsedNetworkMessage.cpp:102: Message data: 27 00 c2 e7 23 00 227.168 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353091) outside latency window [2352284, 2353084) 227.168 Info UnparsedNetworkMessage.cpp:102: Message data: 07 10 c3 e7 23 00 01 0b fb 01 00 227.186 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353092) outside latency window [2352284, 2353084) 227.186 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 c4 e7 23 00 227.218 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353093) outside latency window [2352284, 2353084) 227.218 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 c5 e7 23 00 227.251 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353094) outside latency window [2352284, 2353084) 227.251 Info UnparsedNetworkMessage.cpp:102: Message data: 07 10 c6 e7 23 00 01 0b fc 01 00 227.285 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353095) outside latency window [2352284, 2353084) 227.285 Info UnparsedNetworkMessage.cpp:102: Message data: 27 00 c7 e7 23 00 227.319 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353096) outside latency window [2352284, 2353084) 227.319 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 c8 e7 23 00 227.352 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353097) outside latency window [2352284, 2353084) 227.352 Info UnparsedNetworkMessage.cpp:102: Message data: 27 10 c9 e7 23 00 01 0b fd 01 00 227.401 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353098) outside latency window [2352284, 2353084) 227.401 Info UnparsedNetworkMessage.cpp:102: Message data: 07 00 ca e7 23 00 227.434 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353099) outside latency window [2352284, 2353084) 227.434 Info UnparsedNetworkMessage.cpp:102: Message data: 07 10 cb e7 23 00 01 0b fe 01 00 227.468 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({xxx.xxx.xxx.xxx:34197}): heartbeat sequence number (2353100) outside latency window [2352284, 2353084) 227.468 Info UnparsedNetworkMessage.cpp:102: Message data: 27 10 cc e7 23 00 01 01 01 01 00 229.340 Verbose RouterBase.cpp:82: Finishing router thread. 229.340 Info UDPSocket.cpp:218: Closing socket 229.340 Info UDPSocket.cpp:248: Socket closed 229.346 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 229.346 Info UDPSocket.cpp:33: Opening socket 229.347 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 229.347 Verbose RouterBase.cpp:60: Started router thread. 231.885 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times 239.351 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply 239.351 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed) 241.169 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 241.169 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected) 241.171 Verbose RouterBase.cpp:82: Finishing router thread. 241.172 Info UDPSocket.cpp:218: Closing socket 241.172 Info UDPSocket.cpp:248: Socket closed 242.402 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0})) 242.403 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-games?username=BigMonD&token=&version=0.18.33&lang=en 242.560 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7628784?version=0.18.33&lang=en 246.131 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625812?version=0.18.33&lang=en 248.291 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625693?version=0.18.33&lang=en 250.542 Info UDPSocket.cpp:218: Closing socket 250.542 Info UDPSocket.cpp:248: Socket closed 250.542 Info UDPSocket.cpp:218: Closing socket 250.542 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 250.542 Info UDPSocket.cpp:33: Opening socket 250.543 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 250.543 Verbose RouterBase.cpp:60: Started router thread. 253.101 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times 260.552 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply 260.552 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed) 369.720 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 369.720 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected) 369.721 Verbose RouterBase.cpp:82: Finishing router thread. 369.721 Info UDPSocket.cpp:218: Closing socket 369.721 Info UDPSocket.cpp:248: Socket closed 371.049 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0})) 371.050 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-games?username=BigMonD&token=&version=0.18.33&lang=en 371.796 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7628784?version=0.18.33&lang=en 375.104 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625583?version=0.18.33&lang=en 378.159 Info UDPSocket.cpp:218: Closing socket 378.159 Info UDPSocket.cpp:248: Socket closed 378.159 Info UDPSocket.cpp:218: Closing socket 378.160 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 378.160 Info UDPSocket.cpp:33: Opening socket 378.160 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 378.161 Verbose RouterBase.cpp:60: Started router thread. 378.234 Connection refused 378.234 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 378.234 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected) 378.236 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=4 378.727 Info AuthServerConnector.cpp:97: Received key from auth server. 378.728 Verbose RouterBase.cpp:82: Finishing router thread. 378.728 Info UDPSocket.cpp:218: Closing socket 378.728 Info UDPSocket.cpp:248: Socket closed 378.728 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 378.728 Info UDPSocket.cpp:33: Opening socket 378.729 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 378.729 Verbose RouterBase.cpp:60: Started router thread. 379.103 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32). 379.103 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap) 379.103 Info ClientRouter.cpp:221: ConnectionAccepted 379.234 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload 379.234 Downloading file C:\Users\BigMonD\AppData\Roaming\Factorio\temp\mp-download.zip (7826785 B, 15561 blocks) 379.237 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap) 407.768 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(WaitingForUserToSaveOrQuitAfterServerLeft) 410.272 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 410.272 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected) 410.274 Verbose RouterBase.cpp:82: Finishing router thread. 410.274 Info UDPSocket.cpp:218: Closing socket 410.274 Info UDPSocket.cpp:248: Socket closed 412.772 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0})) 412.772 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-games?username=BigMonD&token=&version=0.18.33&lang=en 413.022 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7628784?version=0.18.33&lang=en 416.837 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625693?version=0.18.33&lang=en 418.842 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/get-game-details/7625694?version=0.18.33&lang=en 423.632 Info UDPSocket.cpp:218: Closing socket 423.632 Info UDPSocket.cpp:248: Socket closed 423.632 Info UDPSocket.cpp:218: Closing socket 423.633 Joining game IP ADDR:({xxx.xxx.xxx.xxx:34197}) 423.633 Info UDPSocket.cpp:33: Opening socket 423.633 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting) 423.633 Verbose RouterBase.cpp:60: Started router thread. 426.202 Verbose TransmissionControlHelper.cpp:169: Fragment 0000 failed too many times 433.635 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply 433.635 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed) 435.269 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection. 435.269 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected) 435.270 Verbose RouterBase.cpp:82: Finishing router thread. 435.270 Info UDPSocket.cpp:218: Closing socket 435.271 Info UDPSocket.cpp:248: Socket closed 
submitted by bigmonmulgrew to factorio [link] [comments]

The basics of binary options THE TRUTH ABOUT BINARY OPTIONS Binary Options 101 - YouTube 101% Accurate Trading System Best Indicator For Binary Trading Free Download 2020 Binary Options Basics For Beginners

Binary Options Academy for Beginners – Binary Option Trading 101 . Binary Options School For Beginners. Education and experience are the main constituents that ensure success in any venture. The same holds true for binary options trading as well, unless you are among the lucky few individuals who can make a considerable amount of profits out Binary Options 101: What are Binary Options? With binary options, you do not actually own any of the assets. Instead, you are attempting to predict the movement of the underlying asset only. Think of it as a prediction of which way a particular asset is going to move and less of a long-term investment. Binary options trading 101; immerse yourself in educational resources. As Benjamin Franklin asserted, ‘an investment in knowledge pays the best interest’. The top traders never stop learning. The markets change and you need to change along with them. To do that, utilise some of the resources detailed below. Binary options are simply a financial instrument that give a trader to purchase an option based on how the traded understands the movement of a price of an underlying asset. It is similar to more traditional, vanilla options because it is also an agreement between two parties to CALL or PUT on a financial security at a specific price or within a certain expiration period. Binary Options Risk Management 101. Every trade has an element of risk. In binary options, there are only two options: win or lose. However, the 50% chance of success or loss in a trade is a constant, so every trader needs to know how to control their risk so that trade losses do not wreck their trading accounts.

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The basics of binary options

Lesson One - in this video I teach people how to place binary options trades and show them step-by-step. I cover almost all of the basics and make sure that new binary options traders and ... Binary Options 101 InvestingOnline; 10 videos; 7,181 views; Last updated on May 27, 2014; This is a beginners guide series on how to trade binary options successfully. An option in finance is the ... Are binary options a good idea? If you're thinking about trading binary options, watch this video first. Let's go through the truth about binary options. Make 10 usd Every 50 Seconds Trading Binary Options 100% WINS - Profitable 2018 Trading strategies - Duration: 5:58. Proudly Tech Money General Tips And Tricks 52,827 views Binary options higher probability of paying off will have a lower payout percentage. If we take the example of a binary call option with a strike price equal to zero, the option will certainly pay ...

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